Closure

Throughout this month I learnt a lot of different things regarding model creation and how to operate Maya, but it was hard giving a direction, a final result to aim for. And after drifting through different options that didn’t take off, I settled on following an online tutorial to create a  Sci Fi room where i…

Modeling by Reference

While experimenting with Maya in my room, I decided to have a go at modeling objects I could see with my own eyes, but without axis-aligned pictures to guide my silhouettes. The results were abysmal, but it was a valuable experience that grant me further knowledge on how to achieve the visual results I was…

Modes and Commads

Using Maya ended up being far more difficult than I recall; managing to make me feel overwhelmed by its array of tools while at the same time making me feel that there wasn’t a tool for exactly what I needed. After stumbling through the different selection modes (object, face, vertex, edge, etc)  and a lot of…

More Modeling

Spent the last days working on Maya, trying to get a feel for the tools available to me, working on a room to show. Still on that for now, but already getting use to modeling by using the transform operation on individual, or groups of, edges and faces, and now I’m re learning the extrude…

Getting back into Maya

I had had some experience in Maya before this class, so that’s why I didn’t jump into it right away and try to learn material that would be taught in a 3D modeling class first, be it is time to get back to it. I had forgotten the ridiculously huge array of tools available to…

One Last Splash of Theory

I was ready to jump into more practical examples and to give more direction to my project after the last post, but came across some articles that improve upon the principles presented in the previous ones. Here, they only list 4 principles that encompass the most important things to take into account when creating a…

Science and Art

Besides the technical introduction described in the last post, I also read on the art side of modeling, and how to give the objects you create the look you desire. One article in particular listed a lot of relevant principles and their respective guidelines: Realism – base your models on real images Detail and Functionality…

First steps into 3D modeling

It’s not as I’ve have never touched any 3D modeling software, so I get the basics and could build a chair if I needed to, but not much beyond that. So I decided to do some research on the academics and principles of modeling to get me started in area unknown to me. And although I…