Getting back into Maya

I had had some experience in Maya before this class, so that’s why I didn’t jump into it right away and try to learn material that would be taught in a 3D modeling class first, be it is time to get back to it. I had forgotten the ridiculously huge array of tools available to you at any given moment, but this video series help me to get back to it:

Getting a hand of the transform tools was simple enough, but trying to figure out how to turn on blackface culling or reversing a cube’s normal without guidance would have been a nightmare.


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